I had been wanting to create Windows Phone apps for about 6 months now but had been continuing to put it off. When Dave Glover announced the challenge, it was the kick I needed. Publish 3 or 4 apps and receive a Nokia Lumia 710 or 800. Working almost every night, from early January, this is what I achieved:
This is NOT a standard game of Memory. Once a pair is matched, it will flip back over if you do not find all the others quick enough. This game comes complete with 3 difficulty levels with up to 21 pairs to match. You must match all pairs within the Matched Pair Timeout. If a matched pair flips back over you can simply match it again, and it will be another matched pair timeout interval for that pair. If you are not quick enough, you’ll end up spending all your time rematching pairs you have already found. Game high scores and statistics are recorded to ensure you always have a goal to beat.

There are incoming bombs falling towards the city. The only way to stop them destroying the buildings is to denote them with the code. The code is the answer to a maths equation. This game comes complete with individual operator (+, -, x, ÷) or all options, adjustable number range from 0 to 100 and 3 speed settings to challenge everyone

Keep the little ones entertained while they learn to count. Tap each object to highlight the numbers as you count. Select the right number and they objects will fly off as the count goes up. It features many different objects from robots to trees to cars and bright varying backgrounds.

Help the kids learn their colors by popping bubbles. The player is given a colored instruction of which color bubble to pop. The bubbles then bounce around while they try and pop only the specified color. If they hit the wrong color it just bounces the bubble around more.

I wanted applications that would engage the brain in some way. I’ve never been interested in writing games and never done it before, but taking the approach for educational games that will be also entertaining for my three boys (3, 2 and 1/2) became very fun. I would draw the concept on the white board and then my eldest boy would watch as the development progressed and the game came to life. And he really enjoyed them.
Having developed back in 2004 for the Pocket PC I wanted to see how far the development tools had come. I thought they were really good back then and what I have found is that the experience is even more seamless. Considering I have now published 4 apps on the store without ever running them on a physical device should give a good testament to the development environment. Not to mention 4 games in a few hours a night over 2 months, never having done games development before. A far cry from my first horrible experience in 2008 in the Android Development environment. However, I assume it has progressed and would now love to port these apps over to it now.
Unfortunately, my last app was published on the 04/03/2012, two thirds through the competition and by half way through the limit of 50 entries had already been received. So I missed out on a phone. A big thank you to Dave Glover for organizing the challenge and really engaging the Australia development community. So much so that he currently has another competition running for the most download app. Unfortunately, I’m fresh out of ideas, especially ones that would appeal to the masses of Windows Phone users. Although, I still do need a Windows Phone to be able to have my boys play them whenever we are out, and they need to be distracted.